![]() ![]() I just had to time the attack well enough (and was sometimes pretty difficult to). Not because it hits like a truck but because I never really had to deal with enemies dodging and guarding. Getting Tiger Drop was probably the best thing I did in the game. Glad I somehow finally beat him but that was annoying. Dodging and guns are probably the two most annoying things and it was so hard to hit the guy. Also, that boss on the roof with the guns and just dodges you non-stop was probably the worst boss in the game. ![]() I ended up just using a bunch of items to get my heat up and spamming a heat move to deal with them since they were constantly dodging and shooting me. Speaking of boss fights, that second last boss was so annoying. It was when enemies started becoming dodging and guarding monsters that it started getting really annoying so later Majima fights and some other boss fights. I also didn't find the combat to beat that bad in the beginning in Kiwami 1 so the Shimano fight and early Majima fights were pretty easy. I think the only thing that annoyed me in 0 was the gun people but they were mostly easy to take care of. It wasn't mind blowing or anything but it was pretty straight forward and not too annoying. Update: I beat the game (Kiwami 1 now starting Kiwami 2)Īnyway some things. ![]() Personally I'd say just try experimenting more with the styles and combat strings and I think you'll find more enjoyment. Probably also why I enjoy Kiwami's combat a bit more than 0 because it's nerfed in 0 to a max heat gauge requirement while in kiwami it's unlimited use. Will literally obliterate bosses if you master it and is an insanely fun part of combat. Komaki Tiger drop is all encompassing power if you get the timing down. Heat actions are important and there are a lot of particular requirements for those situations(certain stance and certain requirement like 4 or more enemies etc.) which I think is where a good amount of fun lies. You can switch styles a bit faster to combo more off your styles which I think is the strength and fun of the combat. Personally I enjoyed the combat in this one a bit more than 0 and the most out of the yakuza series to date. Beast is best for people who block a lot etc. I forgot the stances but generally the game does encourage using them all in fights for particular enemies. Sounds like you're just not getting the combat down it seems. And the boss design in K1 is absolutely worse than 0, for sure, due in part to the Extreme Heat health regen but also because of the excessive armor the bosses have. But I disagree that the combat overall, objectively, is worse than 0 when it's the exact same styles and AI and encounters as 0 (outside of the bosses unique to K1, which is. If you skip out on that, well, it probably adds to the feeling of "worse combat". Doing Majima Everywhere is also rather crucial, too, unfortunately. But it gets back to near 0 level (assuming you are doing most substories) around the midpoint of the game. Maybe a little slower than 0 when you don't have heat. Even ignoring story reasons they purposefully nerfed those styles. I believe they did this on purpose because they realized how powerful Rush/Beast were (especially Beast) in 0 and they wanted to create a Kiryu that was rough to start with and tie it with the story. If you relied heavily on one of the styles I mentioned above (Rush/Beast), you probably will run into a technically worse experience than if you swap styles often. Otherwise, the combat isn't really that different from 0. Dragon of Dojima style that well until endgame due to how unlocking its skill tree is tied to Majima Everywhere which is also determined by some RNG and your main story progression. ![]()
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